As League of Legends concludes the 2020 season, the game looks set on finalizing their large-scale provisions for the 2021 preseason which was promised months in advance.
Mark Yetter, lead gameplay designer of the game, released a list of adjustments that will be addressed for the upcoming 10.23 Patch. The patch will go live in the game client on November 11.
“It’s a big preseason, so much is changing that we don’t have our typical champion buffs and nerfs,” said Yetter. “We’ll be watching everything very closely after Preseason ships to be ready for hotfixing bugs, items, and champions that we need to.”
Unlike past patches that usually mapped out a list of nerfs and buffs for a given set of champions, this patch also features an overhaul of the game’s item and ranked systems.
New Item System
Twenty-three mythic items, 13 legendary items, and nine epic items will be introduced for 10.23. Additionally, 28 existing legendary items, eight runes, and the shop interface will be reworked.
Staying true to Riot Games’ word on the installation of Champion Class Items from August, this patch will see the transition of customary jungle items to jungle starter items.
Mythic Items (list can be found here):
Divine Sunderer
- 40 Attack Damage
- 400 Health
- 20 Ability Haste
Duskblade of Draktharr
- 55 Attack Damage
- 18 Lethality
- 20 Ability Haste
Eclipse
- 55 Attack Damage
- 18 Lethality
- 10% Omnivamp
Everfrost
- 80 Ability Power
- 200 Health
- 600 Mana
- 10 Ability Haste
Frostfire Gauntlet
- 350 Health
- 50 Armor
- 25 Magic Resist
- 15 Ability Haste
Galeforce
- 55 Attack Damage
- 20% Attack Speed
- 20% Critical Strike Chance
Goredrinker
- 45 Attack Damage
- 400 Health
- 20 Ability Haste
- 150% Base Health Regeneration
Hextech Rocketbelt
- 80 Ability Power
- 250 Health
- 15 Ability Haste
Immortal Shieldbow
- 50 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
- 12% Life Steal
Imperial Mandate
- 40 Ability Power
- 200 Health
- 20 Ability Haste
- 100% Base Mana Regen
Kraken Slayer
- 60 Attack Damage
- 25% Attack Speed
- 20% Critical Strike Chance
Liandry’s Anguish
- 80 Ability Power
- 600 Mana
- 20 Ability Haste
Locket of the Iron Solari
- 200 Health
- 20 Ability Haste
- 30 Armor
- 30 Magic Resist
Luden’s Tempest
- 80 Ability Power
- 10 Magic Penetration
- 600 Mana
- 10 Ability Haste
Moonstone Renewer
- 40 Ability Power
- 200 Health
- 20 Ability Haste
- 100% Base Mana Regen
Night Harvester
- 80 Ability Power
- 250 Health
- 15 Ability Haste
Prowler’s Claw
- 55 Attack Damage
- 21 Lethality
- 10 Ability Haste
Riftmaker
- 80 Ability Power
- 150 Health
- 15 Ability Haste
- 15% Omnivamp
Shurelya’s Battlesong
- 350 Health
- 20 Ability Haste
- 5% Movement Speed
- 50% Base Mana Regen
Stridebreaker
- 50 Attack damage
- 20% Attack Speed
- 300 Health
- 10 Ability Haste
Suborn Aegis
- 450 Health
- 30 Armor
- 30 Magic Resist
- 15 Ability Haste
Trinity Force
- 35 Attack Damage
- 35% Attack Speed
- 200 Health
- 10 Ability Haste
Turbo Chemtank
- 350 Health
- 25 Armor
- 50 Magic Resist
- 15 Ability Haste
Legendary Items:
Abyssal Mask
- 350 Health
- 60 Magic Resist
Archangel’s Staff
- 60 Ability Power
- 400 Mana
Ardent Censer
- 60 Ability Power
- 10% Heal and Shield Power
- 100% Base Mana Regen
Banchee’s Veil
- 65 Ability Power
- 45 Magic Resist
- 10 Ability Haste
Black Cleaver
- 40 Attack Damage
- 300 Health
- 25 Ability Haste
Blade of The Ruined King
- 40 Attack Damage
- 30 % Attack Speed
- 12% Life Steal
Bloodthirster
- 55 Attack Damage
- 20% Critical Strike Chance
- 20% Life Steal
Chempunk Chainsword
- 45 Attack Damage
- 200 Health
- 15 Ability Haste
Chemtech Putrifier
- 45 Ability Power
- 15 Ability Haste
- 100% Base Mana Regen
Cosmic Drive
- 60 Ability Power
- 200 Health
- 30 Ability Haste
Dead Man’s Plate
- 450 Health
- 40 Armor
- 7% Movement Speed
Death’s Dance
- 50 Attack Damage
- 40 Armor
- 15 Ability Haste
Demonic Embrace
- 80 Ability Power
- 350 Health
Essence Reaver
- 40 Attack Damage
- 20% Crtitical Strike Chance
- 20 Ability Haste
Frozen Heart
- 80 Armor
- 400 Mana
- 20 Ability Haste
Gargoyle Stoneplate
- 60 Armor
- 60 Magic Resist
- 15 Ability Haste
Guardian Angel
- 40 Attack Damage
- 40 Armor
Guinsoo’s Rageblade
- 50% Attack Speed
- 20% Critical Strike Chance
Horizon Focus
- 100 Ability Power
Infinity Edge
- 70 Attack Damage
- 20% Critical Strike Chance
Knight’s Vow
- 400 Health
- 10 Ability Haste
- 300% Base Health Regeneration
Lich Bane
- 80 Ability Power
- 10% Movement Speed
Lord Dominik’s Regards
- 30 Attack Damage
- 20% Critical Strike Chance
- 25% Armor Penetration
Manamune
- 35 Attack Damage
- 450 Mana
- 15 Ability Haste
Maw of Malmortius
- 50 Attack Damage
- 50 Magic resist
- 15 Ability Haste
Mejai’s Soulstealer
- 20 Ability Power
- 100 Health
Mercurial Scimitar
- 30 Attack Damage
- 20% Critical Strike Chance
- 30 Magic Resist
Mikael’s Crucible
- 20% Heal and Shield Power
- 50 Magic Resist
- 15 Ability Haste
- 100% Base Mana Regeneration
Morellonomicon
- 70 Ability Power
- 250 Health
Mortal Reminder
- 20 Attack Damage
- 25% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
Nashor’s Tooth
- 100 Ability Power
- 50% Attack Speed
Navori Quickblades
- 60 Attack Damage
- 20% Critical Strike Chance
- 30 Ability Haste
Phantom Dancer
- 40% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
Rabadon’s Deathcap
- 120 Ability Power
Randuin’s Omen
- 250 Health
- 80 Armor
- 10 Ability Haste
Rapid Firecannon
- 35% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
Ravenous Hydra
- 65 Attack Damage
- 20 Ability Haste
- 15% Omnivamp
Redemption
- 20% Heal and Shield Power
- 200 Health
- 15 Ability Haste
- 100% Base Mana Regeneration
Runaan’s Hurricane
- 25 Attack Damage
- 40% Attack Speed
- 20% Critical Strike Chance
- 7% Movement Speed
Rylai’s Crystal Scepter
- 90 Ability Power
- 350 Health
Sanguine Blade
- 50 Attack Damage
- 10 Lethality
- 12 Physical Vamp
Serpent’s Fang
- 60 Attack Damage
- 18 Lethality
Serylda’s Grudge
- 45 Attack Damage
- 30% Armor Penetration
- 20 Ability Haste
Silvermere Dawn
- 35 Attack Damage
- 200 Health
- 30 Magic Resist
Spirit Visage
- 450 Health
- 40 Magic Resist
- 10 Ability Haste
- 100% Base Health Regeneration
Staff of Flowing Water
- 60 Ability Power
- 10% Heal and Shield Power
- 100% Base Mana Regeneration
Sterak’s Gage
- 50 Attack Damage
- 400 Health
Stormrazor
- 40 Attack Damage
- 15% Attack Speed
- 20% Critical Strike Chance
The Collector
- 45 Attack Damage
- 20% Critical Strike Chance
- 18 Lethality
Theornmail
- 350 Health
- 60 Armor
Titanic Hydra
- 30 Attack Damage
- 500 Health
Umbral Glaive
- 50 Attack Damage
- 12 Lethality
- 20 Ability Haste
Void Staff
- 65 Ability Power
- 40% Magic Penetration
Warmog’s Armor
- 800 Health
- 10 Ability Haste
- 200% Base Health Regeneration
Wit’s End
- 30 Attack Damage
- 40% Attack Speed
- 50 Magic Resist
Youmuu’s Ghostblade
- 60 Attack Damage
- 18 Lethality
Zeke’s Convergence
- 300 Health
- 30 Armor
- 250 Mana
- 20 Ability Haste
Zhonya’s Hourglass
- 65 Ability Power
- 45 Armor
- 10 Ability Haste
Runes:
Ravenous Hunter (D4) [Changed Effect]
- “Heal for a percentage of the damage dealt. Healing: 1% + 2% per Bounty Hunter stack.
- Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
- Healing reduced to one third against non-champions.”
Ingenious Hunter (D4) [Changed Effect]
- “Gain 10 Item Haste plus an additional 5 Item Haste per Bounty Hunter stack (includes Trinkets).
- Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
- Item Haste affects all items with cooldowns.”
Conqueror (Precision Keystone)
- “Adaptive force increased from 1.7-4.2 to 2-5
- Heal lowered from 15% to 9%
- Ranged heal lowered from 8% to 6%”
Presence of Mind (P2) [New Effect]
- “Damaging an enemy champion increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds.
- All energy users gain 1.5 energy per second, instead.
- Takedowns restore 15% of your maximum mana or energy.”
Legend: Bloodline (P3)
- “Max stacks lowered from 20 to 15”
Transcendence (S3) [New Effect]
- “Gain bonuses upon reaching the following levels:
- Level 5: +5 Ability Haste
- Level 8: +5 Ability Haste
- Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.”
Cosmic Insight (I4) [Changed Effect]
- “+15 Summoner Spell Haste
- +10 Item Haste”
Time Warp Tonic (I4) [Tweaked Effect]
- “Consuming a potion or biscuit grants 50% of it’s health or mana restoration immediately.
- In addition, gain 5% Movement Speed while under their effects.”
Ability Haste
Furthermore, the cooldown reduction will be replaced by the introduction of ability haste, a new and uncapped stat that quickens the duration of cooldowns for used abilities as opposed to its predecessor which only shortens it. With this new stat, summoners can cast more abilities and scale at a linear rate.
Champions
In accordance with the item system rework, 13 champions will be adjusted. For the adjustment of mana pools, 30 champions will be affected.
Of those getting update, Seraphine, who was introduced in 10.22, will see her stats shift in 10.23. Since she had been preferred for the support role, a development that had deflected away from the balance staff’s original view of her in the mid lane. As a result, they’re hoping to curb the trend by differentiating her effectiveness between both roles in her new stats.
“First patch is showing us that Seraphine has been skewed towards Support more than intended so we’re adding adjustments to 10.23 to shift her primary position to Mid. Support is quite good right now, so these shouldn’t remove the position, just bring it to a reasonable state,” Yetter said.
Base stats:
- Base mana regeneration: 10>>>8
Passive (Stage Presence):
- Note Ratio: 7.5% AP>>>6/7/8/9% AP (levels 1/6/11/16)
Q (High Note):
- Damage: 55/65/75/85/95 (+55% AP)>>>55/70/85/100/115 (+40/45/50/55/60% AP)
E (Beat Drop):
- Base Damage: 60/85/110/135/160>>>60/80/100/120/140Damage to Minions: 60/70/80/90/100%>>>100%
Ranked
Ranked division promos series will be removed starting in 10.23, alleviating the difficulties players experience when trying to rise ranks such as completing multiple-game series. A new adjustment into match matchmaking called “Ranked Informed Matchmaking” will be implemented as well. Under this change, teams become better balanced in games from a League Point, division, and Matchmaking Rating perspective.
Ranked seeding, which had recently been in an experimental phase, will phase move into the second phase of operation in 10.23. This constitutes the placement of players in ranked games against others who hold the same skill level. This way, players now won’t have to worry about facing smurfs when they start out in ranked. The switch was originally planned to occur during the middle of the season, but due to the difficulty of translating normal MMR into ranked MMR, it was pushed back to the start of preseason.
Finally, the ranked duo queue from the Master tier upwards is axed. As developers explained in their end of season update, the move “will improve overall match quality at the top of the ladder through less variance between team skill, reduction in autofill and secondary role positioning, and faster match times,” thus giving greater emphasis to individual players than the entire party.
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