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VALORANT Patch Notes 2.05: More Penalties for AFK and Toxic Players

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VALORANT Raze Guide

VALORANT has revealed all the new changes coming with the brand new 2.05 patch, with Riot cracking even further on toxicity and AFK players on the shooter’s competitive mode.

It is no secret that Riot has been extensively working to reduce the amount of toxicity in ranked matchmaking, with the company announcing its plans for a more inclusive esports scene by powering initiatives such as the VCT: Game Changers.

With this new VALORANT patch, the game will hopefully become even safer for players, as new progressive penalties for chat-based offences are introduced, with further penalties for AFK teammates and by imposing a queue restriction on comms restricted players, effectively prohibiting them from playing ranked.

VALORANT Patch 2.05

VALORANT Patch Notes
(Credit: Riot Games)

Agent Updates

  • Sova
    • Added unique keybinds to the options menu for flying up and down when using the Owl Drone.
  • Astra
    • Added unique keybinds to the options menu for flying up and down in Astral Form.

Competitive Updates

  • The Career: Act Rank tab now has a toggle that allows you to choose to enable or disable your Act Rank.
  • The Match History tab now allows you to filter your matches per mode.
  • Players will receive a small rank rating penalty for dodging Competitive games.
  • Tuned Radiant Rank Rating gains and losses to be more consistent with Immortal rank rating behaviour.
  • Custom Games layout and visuals have been updated.

Social Updates

  • Improved AFK Detection
  • Updated Penalties for AFK offences. This includes warnings, queue restrictions, XP denial, Competitive queue bans, and game bans.
  • Updated Penalties for chat-based offences. This includes warnings, chat restrictions, Competitive queue restrictions, and game bans.
  • A reminder that zero-tolerance offences will result in game bans automatically.

Bugs

  • Fixed a bug where Ranked game icons were misaligned in Match History.
  • Astra now starts Spike Rush games with all 5-star charges.
  • Killjoy can’t place Lockdown off the ground by jumping and placing it on cosmetic pieces of geo on the walls anymore.
  • Fixed issue where Cypher’s Spycam dart could sometimes hit players that were on the other side of a wall.
  • Fixed Killjoy not getting charges from her Alarmbot and Turret back if they are recalled after she is resurrected.
  • Fixed dead enemies being counted as flashed enemies in the combat report.
  • Fixed Astra’s “Out of charges” VO not playing for her abilities while in Astral Form.
  • Fixed the deafening effect on nearsights not playing if Astra is in the game.
  • Fixed Cypher’s Spycam targeting going through Sage’s wall.
  • Fixed Astra having trouble placing Stars on the defender side boxes of Icebox mid from the A site.
  • Sova Drone and Astra ascend/descend binds now properly respect changed jump/crouch keybinds.
  • The defuse range circle indicator that shows after planting the Spike again displays properly.
  • Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Astra’s astral form, Sova’s drone, Skye’s scout, or Cypher’s Spy Camera.
  • Fixed an issue where the Stinger’s stock would appear detached on the ground.
  • Improved readability of player names in Observer.
  • Fixed an issue where Skye’s seekers did not visibly move on Brimstone’s tactical map.
  • Fixed an issue where scoreboard colour doesn’t appropriately swap at side swap for Observers.
  • Fixed a bug that would cause the “Network Problem” icon to appear when no network issues were present.

Despite all these changes, the Bucky remains untouched for the duration of this VALORANT patch. The shotgun has been overwhelmingly used in force-buys at the competitive level, as its right-click ability to group up pellets for a bigger one-hit-kill range has been deemed too over-powered for its cost.

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