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Come to Pass Destiny 2 God Roll

Come to Pass Destiny 2 god roll.

For an old Witch Queen weapon, this auto rifle performs surprisingly well, especially during seasons that have an Anti-Barrier auto rifle Champion mod like Destiny 2’s Season of Plunder. We are going to go over our Come to Pass Destiny 2 god rolls for both PvE and PvP.

No matter what you want your Come to Pass to do, one of these god rolls is going to suit your needs. Just remember that our word isn’t the law. There’s a lot that you can do with this weapon, so feel free to experiment.

Come to Pass Destiny 2 God Roll for PvE

Come to Pass Destiny 2 God Roll for PvE.
Image via D2Gunsmith
  • Arrowhead Break
  • Accurized Rounds
  • Triple Tap
  • Dragonfly

The meat and bones of this god roll is the combination of Triple Tap and Dragonfly. Before we dive into that, we need to briefly touch on another Come to Pass god roll – Genesis/Adaptive Munitions. Given that Season 18 has Anti-Barrier auto rifles, that roll is insane and great for the endgame activities. For everything else, though, we’d run Triple Tap/Dragonfly.

Triple Tap/Dragonfly is a well-known and old perk combination. Triple Tap will return a bullet to your magazine after you hit three rapid precision shots in a row. Dragonfly will cause any enemies killed by a precision hit to explode and deal splash damage.

The synergy there speaks for itself. We’ve got 32 rounds in the magazine, too, so if we’re accurate, we’ll get some ludicrous value out of Come to Pass every single time we reload.

Come to Pass Destiny 2 God Roll for PvP

Come to Pass Destiny 2 God Roll for PvP.
Image via D2Gunsmith
  • Arrowhead Break
  • Accurized Rounds
  • Perpetual Motion
  • Golden Tricorn

We’ve swapped out PvE perks in favor of a combination of Perpetual Motion and Golden Tricorn. Perpetual Motion, isn’t designed for AD-clearing, it gives us increased stability, handling, and reload speed while we’re moving. Given that this is an auto rifle, you’ll almost always want to be moving while shooting with it – making this a perk with a whole lot of value.

Golden Tricorn is a little more difficult to keep active compared to Perpetual Motion. With Tricorn, getting a kill with Come to Pass will give the weapon 15% more damage for seven seconds. This is already good, but if we get a powered melee or grenade kill of the same energy type as Come to Pass during this seven-second window, we’ll get +50% damage for 10 seconds, and that buff is busted.

Come to Pass is an Arc weapon, meaning you’ll be forced to run Arc to take advantage of this god roll. That’s not too bad, though, especially for Warlocks running Arc Soul builds.

We wouldn’t take this Come to Pass god roll into anything serious, but it’s worth playing around with. Just make sure you don’t bring it into Trials – otherwise, you’re in for a bad time.

If you want more serious weaponry, we have a list of god rolls for almost must-have weapons currently available in Destiny 2:

Destiny 2: Gnawing Hunger God Roll | Destiny 2: Falling Guillotine God Roll | Best Weapons in Destiny 2: The Witch Queen (+God Rolls)

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Based in Dublin, Ireland, Eoin is a Guides Writer at Gamzo. With an extensive experience in Esports - he brings a tactical and analytical approach to every game he covers.